Dragonlance Companion Pdf |link| -
In the realm of Krynn, where the sun dipped into the horizon and painted the sky with hues of crimson and gold, the village of Solace lay nestled within the heart of the Whistling Woods. It was a peaceful evening, with the air filled with the sweet scent of blooming wildflowers and the soft chirping of crickets.
In a cozy little cottage on the outskirts of the village, a young apprentice named Ember pored over a dusty old tome. The book, bound in worn leather and adorned with strange symbols, was the property of the village's esteemed scholar, Caramon Majere. Ember had been tasked with creating a comprehensive guide to the world of Krynn, a companion for adventurers and scholars alike.
As she delicately turned the pages, Ember's eyes widened with wonder. The book contained tales of legendary heroes, ancient magic, and forgotten lore. She spent hours pouring over the text, committing every detail to memory. Her notes and sketches filled the margins, as she sought to create a thorough and accessible companion to the world of Dragonlance.
The next morning, Ember set out to explore the surrounding countryside, seeking to expand her knowledge and gather new information. She traveled to the nearby town of Tagaard, where she met a grizzled old warrior named Sturm. He regaled her with stories of his battles against the Dark Queen's minions and shared with her the secrets of the ancient Knights of Solamnia.
Ember's journey continued as she visited the fabled city of Palanthas, where she met a mysterious sorceress named Raistlin. The enchantress revealed to Ember the intricacies of the mystical forces that shaped the world of Krynn. Ember's mind reeled with the secrets she uncovered, and she hastened to record them in her notes.
As the days passed, Ember's companion grew, filling with the collective knowledge of the realm's most esteemed scholars, warriors, and sages. Her manuscript became a treasured resource, sought after by adventurers and scholars from across Krynn.
One day, a group of brave warriors arrived in Solace, seeking guidance for their perilous quest against the Dark Queen's evil forces. Ember shared her companion with them, and they departed, armed with the knowledge they needed to face the challenges ahead.
The story of Ember and her Dragonlance Companion spread throughout the land, inspiring others to seek out knowledge and create their own guides to the world of Krynn. And though the original manuscript was never published, its legacy lived on, a testament to the power of dedication and the importance of recording the history of a realm.
The Dragonlance Companion is a 180-page Dungeons & Dragons supplement designed to provide a comprehensive look at the world of Krynn for players and Dungeon Masters. Released on the Dungeon Masters Guild (DMs Guild) in December 2022, this book was developed by the authors of the platinum-bestselling Feywild Companion and Fizban's Vault of Draconic Secrets.
While Wizards of the Coast released the official Shadow of the Dragon Queen adventure, many fans felt it only scratched the surface of the setting's deep history. The Dragonlance Companion serves as a spiritual successor to earlier setting-heavy books like the Age of Mortals campaign book, offering the "crunch" and world-building details needed to run a full-scale campaign across different eras of Krynn. Key Features of the Dragonlance Companion
The book is structured to support both character creation and adventure running:
Races & Subraces: Includes 3 classic races and 3 subraces, including the infamous draconians and the walrus-like thanoi.
Subclasses: Features 13 new subclasses, providing one for every official D&D class (including the Artificer). Examples include the Path of Dragon barbarian, which grants wings and breath attacks, and the Tinkerer Rogue.
Deities & Piety: Profiles 21 deities of Light, Darkness, and Balance, utilizing piety mechanics that allow followers to earn rewards and wield powerful "herald items" as their devotion grows.
Magic & Items: Contains 19 spells and 16 magic items, including 6 "legacy items" that evolve based on a character's actions.
Adventures & Encounters: Provides two full adventures (Tier 1 and Tier 2) set in iconic locations like Solace and the Tower of High Sorcery, along with 70 adventure hooks. How to Access the PDF
The Dragonlance Companion is available for purchase and download through the DMs Guild Dragonlance Companion page. The digital edition is fully bookmarked and hyperlinked for ease of use and includes a printer-friendly version. Go to product viewer dialog for this item. Dragonlance D20 Age of Mortals HC
There are two primary "Dragonlance Companion" resources commonly searched for: a modern 5th Edition (5E) supplement and a classic 2nd Edition (AD&D) guide. 1. Dragonlance Companion (D&D 5th Edition)
This is a comprehensive, community-created 180-page supplement designed for the modern Dungeons & Dragons system. Content Highlights Character Options
: Includes 3 classic races, 13 subclasses, 2 backgrounds, and 7 feats. Mechanical Additions
: 19 spells, 16 magic items, and 6 "Legacy Items" that evolve with player actions. Lore & Deities : Profiles of 21 deities with unique piety mechanics. Adventures
: Two adventures (Tiers 1 and 2) and 70 adventure hooks for DMs. Availability : You can find the PDF and hardcover editions on the Dungeon Masters Guild (DMsGuild) 2. A Saga Companion (AD&D 2nd Edition) Also known as the Dragonlance Fifth Age: A Saga Companion
, this guide is intended for the older "Saga System" or 2nd Edition AD&D campaigns. Key Features
: Provides alternative hero creation rules, detailed guidelines for creating monsters and spells, and expanded narration techniques for "Fifth Age" play. Availability
: This vintage document is often hosted on community archives and digital libraries like Additional Resources dragonlance companion pdf
The Dragonlance Companion is a comprehensive 180-page 5th Edition supplement that fills the "lore gap" often cited in official releases. Created by Splinterverse Media, it is currently a Gold Bestseller on DMs Guild and serves as a vital bridge between official sourcebooks and deep-cut fan resources. Quick Overview Format: Digital PDF (also available in Hardcover).
Content: 13 subclasses, 3 races (including Draconians), 21 deities, and 2 full adventures.
Target Audience: DMs and players looking for mechanical depth and authentic Krynn flavor for their 5E campaigns. Key Features & Content DMs Guild Review – Dragonlance Companion – RogueWatson
Dragonlance Companion is a comprehensive, 180-page supplement for Dungeons & Dragons 5th Edition, designed to bring the world of Krynn to life for both players and Dungeon Masters. Released in December 2022 on the DM's Guild by the creators of the Feywild Companion
, this guide serves as an unofficial but highly detailed expansion of the setting's lore and mechanics. Key Features and Player Options
The supplement introduces new races and subclasses suited to Krynn. DriveThruRPG Racial Options : Playable races include Draconians (with three subraces), Half-Ogres , and the walrus-like from Icereach. Unique Subclasses : The book has 13 new subclasses, such as: Flesh Sculptor Artificer
: A necromantic-themed path that grants a "Sculpted Effigy" companion. Fewmaster Fighter : Inspired by officers of the Dragonarmies. College of the Ages Bard : Historians who draw magical power from ancient secrets. Path of the Dragon Barbarian : Warriors who channel draconic energy. Backgrounds & Feats : Includes themed backgrounds like the Knight of Neraka Seeker Guard , paired with scaling feats. DriveThruRPG Magic and Items
The book integrates classic Dragonlance artifacts and introduces new "Legacy Items". Legacy Items
: These are unique magic items that grow in power based on the player’s deeds. Iconic Gear : Classic equipment like the Frostreaver Device of Time Journeying are updated for modern play. Spellcasting : 19 new spells are included, with a focus on Time Travel Timereaver ) and electricity-based attacks. RogueWatson Dungeon Master Tools & Adventures For DMs, the supplement provides campaign material. Adventures : Two full adventures are included: Tier 1 Adventure : Features locations like Inn of the Last Home Tier 2 Adventure
: Set during the War of the Lance, pitting players against the White Dragonarmy on Senag Island. : Contains 44 stat blocks for Krynn monsters like the Amphidragon Dream Wraith Pantheon & Piety : Detailed profiles for 21 gods of Krynn with a Piety System
that allows players to become heralds and earn specialized "Herald Items". RogueWatson The digital version available on DrivethruRPG
includes additional Virtual Tabletop (VTT) resources, such as 88 tokens and several high-resolution maps. DMs Guild Review – Dragonlance Companion – RogueWatson
The other adventure, “Escape from Senag Island,” is completely different. The Tier 2 adventure is set during the War of the Lance. RogueWatson RogueWatson [Let's Read] Dragonlance Companion | RPG PUB
Dragonlance Companion (available in PDF on ), produced by Splinterverse
, is a 180-page, third-party 5e supplement designed to expand on the Shadow of the Dragon Queen
setting. It is generally praised for its professional quality and thematic dedication, often compared to Tasslehoff’s Pouches of Everything DriveThruRPG Overall Rating & Verdict
A "stellar" and professionally designed resource for DMs running a 5e Krynn campaign. It is highly recommended for players seeking more character options and DMs looking for lore-friendly monsters, deities, and adventures. Comparison: It is considered a strong alternative or complement to Tasslehoff's Pouches of Everything
, focusing more on mechanics, adventures, and the deities than on a general lore overview. RogueWatson Key Strengths Deep Lore Integration: Features comprehensive details on the 20+ Gods of Krynn
and a piety system for followers, which users found very useful. "Legacy Items":
Includes a well-executed, scalable magic item system where items gain power through catalysts rather than just player levels. Strong Player Options:
Offers dozens of subclasses, races (including Draconians), and unique racial feats that are described as "wholly Dragonlance centric". Two Full Adventures:
Includes two 30+ page adventures (Tier 1 and Tier 2) that focus on the War of the Lance, described as having excellent regional maps and a high degree of player choice. High Quality: Professional layout and artwork. Dungeon Masters Guild - Areas for Improvement/Weaknesses Variable Balance:
Some reviewers noted that the new subclasses and races have questionable or variable power balance compared to official material. Lack of Battle Maps:
While regional maps are excellent, the adventures lack specific battle maps for virtual tabletop (VTT) use. "Grab-bag" Feel: In the realm of Krynn, where the sun
Lacks a single, tight thematic focus, acting instead as a collection of varied content. Redundancy:
Some users found certain sections, specifically in the adventures, to be slightly redundant if already using the main Shadow of the Dragon Queen RogueWatson Key Content Breakdown Species/Races: Draconians, Half-Ogres, and Theoi (Walrus Folk). Subclasses:
Examples include the Path of the Dragon Barbarian, Fewmaster Fighter, Plague Domain Cleric, and College of Ages Bard.
Features over 40 stat blocks, including the Amphidragon, Dream Wraith, Fetch, Bone Amalgamation, and Ghost Rat. Adventures:
"Escape from Senag Island" (Tier 2) and other adventures focusing on disrupting the Dragonarmy. Dungeon Masters Guild -
The book expands on Dragonlance lore and mechanical options, especially for those in the middle of a Shadow of the Dragon Queen DriveThruRPG Dragonlance Companion - Dungeon Masters Guild
The Dragonlance Companion is a legendary resource for fans of the Krynn setting. Originally released during the D20 System era (D&D 3.5), it remains a staple for Dungeon Masters and players who want to immerse themselves in the world of the Dragonlance Saga.
If you are searching for a Dragonlance Companion PDF, this guide covers what the book contains, where it fits in the timeline, and how to legally acquire digital copies today. 🐉 What is the Dragonlance Companion?
The Dragonlance Companion is a comprehensive sourcebook designed to flesh out the world of Krynn. Unlike the core campaign settings which focus on the War of the Lance, the Companion provides the "nitty-gritty" details of daily life, geography, and diverse cultures. Key Features of the Book
Detailed Geography: In-depth descriptions of regions often overlooked in the main novels.
Cultural Insights: Deep dives into the customs of Silvanesti Elves, Solamnic Knights, and the various tribes of Men.
Monster Manual Additions: New creatures unique to the Krynn ecosystem.
Prestige Classes: Specific mechanical paths for characters like the Knights of Solamnia or the Wizards of High Sorcery.
Magical Items: Lore-heavy artifacts and everyday magical gear used by the inhabitants of Ansalon. 📜 Why Players Search for the PDF
Finding a physical copy of this book can be difficult and expensive. Because it was published by Sovereign Press (and later Margaret Weis Productions) under the OGL license, print runs were limited. Digital PDF versions are favored for several reasons:
Portability: Carrying a tablet is easier than a 200-page hardcover.
Searchability: Using Ctrl+F to find specific rules on "Dragon Orbs" or "Steel Pieces."
Preservation: Vintage books from the early 2000s are prone to binding wear and yellowing. ⚖️ Is a Legal PDF Available?
When searching for a Dragonlance Companion PDF, it is important to navigate the licensing history of the brand. 1. DriveThruRPG and DM’s Guild
Currently, Wizards of the Coast (WotC) owns the rights to Dragonlance. While many 3.5-era books are available on DriveThruRPG, the specific licensed works by Margaret Weis Productions sometimes fluctuate in availability due to licensing agreements. Always check these platforms first for "Print on Demand" or official PDF options. 2. Secondary Markets
If the PDF is not currently in the official digital storefront, enthusiasts often turn to the "used" market for the physical book, which they then scan for personal use (subject to local copyright laws). 3. The "Legacy" Status
Since the release of Shadow of the Dragon Queen for D&D 5th Edition, much of the old lore has been updated. However, the Dragonlance Companion is still considered the "gold standard" for lore accuracy by veteran players. 🛠️ How to Use the Companion in Modern Games
Even if you are playing D&D 5E or Pathfinder, the lore within the Dragonlance Companion PDF is invaluable. You can easily adapt the flavor text:
World Building: Use the city descriptions to populate your map. The Spine of the World : A mountain
NPC Creation: Use the cultural backgrounds to give your villains and allies authentic Krynnish motivations.
Plot Hooks: Every regional entry in the book contains "adventure seeds" that are system-agnostic. 🛡️ Conclusion
The Dragonlance Companion is more than just a rulebook; it is a love letter to the world of Takhisis and Paladine. Whether you are a collector looking for a physical copy or a DM seeking a digital PDF for quick reference, this book is essential for any serious trip to Ansalon.
To help you get exactly what you need for your game, let me know: 5 edition) or just lore and history? Are you trying to convert this content to 5th Edition?
Dragonlance Companion: A Comprehensive Guide to the Realm
The Dragonlance setting, created by Tracy Hickman and Margaret Weis, has been a staple of fantasy literature and role-playing games for decades. This comprehensive guide, in the style of a companion PDF, aims to provide an in-depth look at the world of Krynn, its history, geography, and inhabitants.
History of Krynn
The world of Krynn has a rich and complex history, spanning thousands of years. The continent of Ansalon, where most of the Dragonlance stories take place, has been shaped by numerous events, including the Cataclysm, a catastrophic event that reshaped the world and led to the rise of the dragons.
The earliest recorded history of Krynn dates back to the Time of the High Gods, a period of relative peace and prosperity. During this time, the gods walked among mortals, and the world was shaped by their interactions. The High Gods, including Paladine, Takhisis, and Garen-Kaito, played a significant role in shaping the world and its destiny.
The Cataclysm, which occurred around 300 Dragonlance time, marked a significant turning point in Krynn's history. The world was ravaged by wars, natural disasters, and the emergence of dragons. The Cataclysm led to the decline of the ancient empires and the rise of new powers, including the kingdoms of Solamnia, Ergoth, and the dwarven clans.
Geography of Krynn
The continent of Ansalon, where most of the Dragonlance stories take place, is a vast and diverse region. The landscape ranges from the snow-covered peaks of the Spine of the World to the scorching deserts of the Kharasi Empire. The continent is divided into several regions, each with its unique geography, climate, and cultures.
- The Spine of the World: A mountain range that stretches across the northern part of Ansalon, home to the dwarven clans and the ancient dragon ruins.
- The Plains of Abanasin: A vast grassland inhabited by the nomadic tribes of the Plainsmen.
- The Kharasi Empire: A vast desert empire ruled by the powerful and enigmatic Emperor of the Kharasi.
- The kingdom of Solamnia: A land of rolling hills, forests, and mountains, home to the legendary Heroes of the Lance.
Inhabitants of Krynn
Krynn is home to a diverse array of inhabitants, including humans, elves, dwarves, kender, and gnomes. Each of these races has its unique culture, history, and traditions.
- Humans: The dominant race in Ansalon, humans are found in many of the continent's kingdoms and city-states.
- Elves: Ancient and enigmatic, the elves are divided into several sub-races, including the Silvan Elves, the Moon Elves, and the Dark Elves.
- Dwarves: Sturdy and proud, the dwarves are master craftsmen and warriors, inhabiting the mountains and hills of Ansalon.
- Kender: Small, mischievous, and quick-witted, the kender are known for their love of pranks, thievery, and adventure.
- Gnomes: Inventive and eccentric, the gnomes are master tinkerers and engineers, inhabiting the cities and towns of Ansalon.
Magic and Technology
Magic plays a significant role in the world of Krynn, with many of its inhabitants possessing magical abilities. The world is also home to advanced technologies, including the famous Dragonlance, a powerful magical artifact created by the ancient dragons.
- The Schools of Magic: Magic in Krynn is divided into several schools, including the White Robes (evocation), the Red Robes (conjuration), and the Black Robes (necromancy).
- The Dragonlance: A powerful magical artifact created by the ancient dragons, capable of defeating even the most powerful foes.
Notable Locations
Krynn is home to many notable locations, each with its own history and significance.
- Solace: A bustling trade town and a hub of adventure, Solace is a center of commerce and intrigue.
- Qualinost: The capital city of the Silvan Elves, Qualinost is a beautiful and ancient city, hidden deep within the forest.
- The Tower of High Soly-Mar: A legendary tower, home to the ancient wizard, Huma Dragonbane.
Conclusion
The world of Krynn, as presented in the Dragonlance setting, is a rich and immersive environment, full of history, magic, and adventure. This companion guide provides a comprehensive overview of the world, its geography, inhabitants, and notable locations. Whether you are a seasoned Dragonlance fan or a newcomer to the world, this guide aims to provide a valuable resource for exploring the realm of Krynn.
Appendix
- Timeline of Krynn: A detailed timeline of the major events in Krynn's history.
- ** Gazetteer of Krynn**: A comprehensive list of locations, including cities, towns, and geographical features.
- NPCs of Krynn: A selection of notable non-player characters, including heroes, villains, and legendary figures.
This companion guide is designed to provide a detailed and engaging look at the world of Krynn, and is intended for use by fans of the Dragonlance setting, as well as those new to the world. Whether you are a player, a game master, or simply a fan of the setting, this guide aims to provide a valuable resource for exploring the realm of Krynn.
What is the Dragonlance Companion PDF?
The term "Dragonlance Companion PDF" generally refers to a series of high-quality, community-created supplements designed to expand upon the official 5th edition rules for the Dragonlance setting. While Wizards of the Coast released Shadow of the Dragon Queen and the accompanying Dragons of Stormwreck Isle, many fans felt that sourcebooks of the past (like the AD&D Tales of the Lance boxed set) offered more depth.
The most famous current iteration is the Dragonlance Companion (often found on the Dungeon Masters Guild or DriveThruRPG), a 70+ page supplement that adds:
- New subclasses (Knights of Solamnia, Mages of High Sorcery, and mystics).
- Expanded backgrounds tied to the major cities of Ansalon.
- New monsters (Draconian variants, Sivak Draconians, and Death Knights of Krynn).
- Magic items including the Dragonlances, Dragon orbs, and minor artifacts of the Third Age.
- Lore summaries for every major nation from Solamnia to Neraka.
1. Unseen Tales from the War of the Lance
- Short Story Hook: A young Solamnic squire finds a coded message in the ruins of a fallen tower—revealing a traitor within the Knights. The story follows their desperate race to expose the spy before the next dragonarmy assault.
- Companion Element: A "Secrets of the Orders" section with plot seeds for each Knightly order (Crown, Sword, Rose).
A Sample Chapter Breakdown
To give you an idea of what a premium Dragonlance Companion PDF contains, here is a typical table of contents:
| Chapter | Title | Key Content | | :--- | :--- | :--- | | 1 | Character Creation | 10 new backgrounds (Solaerian Guard, Plains Barbarian), 4 new races (Kender, Gully Dwarf, Half-Ogre, Minotaur of Taladas). | | 2 | Knights of Solamnia | Subclasses: Knight of the Crown (tactician), Knight of the Sword (divine shield), Knight of the Rose (noble champion). | | 3 | Mages of High Sorcery | Revised Test of High Sorcery, 15 new spells (including Shiraks’s Spelltrap), Orders of the Moon. | | 4 | The Dragonarmies | 12 draconian stat blocks, new Dragon Highlord templates, Taman Busuk (the Dragon Queen’s amulet). | | 5 | Magic & Artifacts | 30 magic items: Dragonlance (Martial weapon, +3 vs dragons), Dragon Orb (legendary artifact), Bedevil (sentient sword). | | 6 | Bestiary | 25 new monsters: Death Dragon, Spectral Minotaur, Dreadwolf, War Hydra. | | 7 | Gazeteer | One-page summaries of 15 cities, with adventure hooks for each. | | Appendix | Handouts | Letter from a Dragon Highlord, Order of the Rose swordsmanship manuals (player props). |