🚁 [Release] Simple FE Helicopter System (FilteringEnabled)
Looking for a lightweight, FilteringEnabled (FE) compatible helicopter script? This setup uses a basic physics-based approach with LinearVelocity and AngularVelocity to ensure smooth movement that replicates across all clients. 🛠️ Features:
Fully FE Compatible: Uses RemoteEvents for server-side authority.
Physics-Based: No clunky CFrame teleporting; uses modern MoverConstraints. Easy Controls: Standard WASD + Shift/Ctrl for altitude. fe helicopter script
Modular: Easily swap out the model or adjust speed variables. 📂 Setup Instructions:
The Model: Ensure your helicopter has a primary part (e.g., "Engine") that is Unanchored.
RemoteEvents: Create a folder in ReplicatedStorage named HeliRemotes. Inside, add a RemoteEvent named HeliUpdate. you can use commands like
The Script: Place a Script inside ServerScriptService and a LocalScript inside StarterPlayerScripts. 💻 The Code (ServerScriptService):
-- Simple Server Handler local Remote = game.ReplicatedStorage.HeliRemotes.HeliUpdate Remote.OnServerEvent:Connect(function(player, engine, throttle, steering) local bv = engine:FindFirstChild("LinearVelocity") local bav = engine:FindFirstChild("AngularVelocity") if bv and bav then bv.VectorVelocity = engine.CFrame.UpVector * (throttle * 50) + engine.CFrame.LookVector * 40 bav.AngularVelocity = Vector3.new(0, -steering * 3, 0) end end) Use code with caution. Copied to clipboard ⌨️ Controls: W: Forward Pitch A/D: Yaw (Turn Left/Right) Left Shift: Increase Altitude Left Control: Decrease Altitude ⚠️ Important Notes:
This is a base framework. To make it "game-ready," I recommend adding a raycast-based landing system and a startup/shutdown sequence for the rotors. If you run into any network ownership lag, make sure to use vehicleSeat:SetNetworkOwner(player) when the driver sits down. Enjoy! -steering * 3
If you are the game owner or have admin permissions, you can use commands like ;fly or ;spin. In admin scripts like Adonis, you can create a helicopter effect safely.
If you want to create a helicopter script legitimately, use Roblox Studio. Build a model with Rotor parts spinning via TweenService. Publish it as your own game.
Because you usually need to disable your antivirus to run Roblox exploits, you open the door to Remote Access Trojans (RATs) . The "script hub" you downloaded may also install keyloggers that steal your Discord, Gmail, and banking passwords.
Roblox characters are controlled by BodyMovers (specifically BodyVelocity, BodyAngularVelocity, and BodyGyro). These physics instances tell the character how to move. Normally, FE prevents a local script from creating these movers and replicating them to the server.