Getting Over It With Bennett Foddy Unblocked Games • Premium & Complete
Full Report: Getting Over It with Bennett Foddy Unblocked Games Getting Over It with Bennett Foddy
is a notoriously difficult physics-based climbing game released in 2017. The "unblocked" versions of this game are typically browser-based adaptations designed to bypass network filters in restricted environments like schools or offices. 1. Game Overview and Core Mechanics
The Premise: You play as Diogenes, a man stuck in a metal cauldron, who must scale a massive mountain of junk using only a Yosemite hammer.
Controls: The game uses high-precision mouse or trackpad movements to swing, hook, and push the hammer.
High Stakes: There are no checkpoints. A single mistake can cause a player to lose hours of progress, potentially falling back to the very beginning.
Philosophical Narrative: Throughout the climb, creator Bennett Foddy provides voice-over commentary on failure, perseverance, and the nature of frustrating games. 2. Common Unblocked & Web Versions
Because the original game is a paid title available on platforms like Steam and mobile app stores, unblocked versions are usually fan-made reconstructions or hosted on third-party gaming portals.
Scratch Version (by Griffpatch): A popular fan-made 2D version often found on unblocked sites like CrazyGames. It replaces the man in a pot with a cat in a flower pot but retains the same punishing physics.
Platform Ports: Versions are frequently hosted on GitHub Pages or Google Sites to evade standard URL filters.
Game Portals: Sites such as Unblocked Games WTF or Tyrone’s Unblocked Games often list various iterations of the game. 3. Gameplay Strategy for "Getting Over It" Key Strategy Devil’s Chimney
Mount the small rock, reach high on the left, and lift slowly before swinging for the lantern. Devil's Orange
A high-risk area requiring extreme patience; moving too fast often leads to a reset back to the cardboard boxes. Devil's Slope
Use trial and error to find specific grip spots identified by "bubbles" appearing on the surface. Wall Scaling
Use a "pogo" move: grab the ledge, fling downwards to launch, and swing in a half-circle to catch the next spot. 4. Risks and Considerations
While accessing unblocked versions is common, users should be aware of several factors:
Safety: Many unblocked sites lack security measures and may host malware, malicious ads, or phishing scams.
Acceptable Use Policies: Bypassing school or work firewalls typically violates institutional policies (AUP), which can lead to disciplinary action.
Authenticity: Browser versions are often fan-made and may lack the original game's specific physics "feel" or the full philosophical narration by Bennett Foddy. Getting Over It with Bennett Foddy on Steam
The pixelated man in the cauldron, known only as The Player, had been climbing the same mountain for eleven thousand, four hundred and seventy-two attempts. His hammer, an uncooperative sledgehammer tied to his cauldron by a physics engine that seemed personally offended by his existence, had slipped on the same orange-yellow geometry more times than he could count.
But this time was different.
This time, the game was unblocked.
The URL had been a whispered legend among the study hall laptops: bennett-foddy-unblocked-games-77.com. No firewall could cage it. No network administrator could banish it. And for The Player, a seventeen-year-old senior named Alex whose only escape was the cracked Chromebook in the back of Mr. Hendricks’s third-period English class, it was a lifeline.
The first fifty attempts were the usual rage. The hammer caught on a purple snake’s tooth. The cauldron slid backward three hundred meters in a single, silent insult. Alex bit his lip so hard he tasted iron. The kid next to him, Marcus, was watching over his shoulder, grinning.
“You’re never gonna get the orange,” Marcus whispered.
“Watch me,” Alex hissed.
But this was the thing about Getting Over It with Bennett Foddy that no walkthrough ever explained: the mountain wasn’t the enemy. The enemy was the quiet voice that said just give up. The enemy was the bell that rang when you fell all the way back to the starting trash heap, and Bennett Foddy’s calm, condescending voice would read you a passage about Sisyphus or the futility of ambition.
Alex had heard those voice lines so many times he could recite them in his sleep. “You’re probably wondering why you’re still playing this game.” Yeah, Bennett. He was.
Attempt 1,100 came and went. The bell rang. The cauldron slid down past the Devil’s Chimney, past the Bucket of Despair, past the cursed pink pipe that spat you out like a bad cough drop. Alex didn’t scream. He didn’t slam the Chromebook. He just reset his grip on the mouse and started climbing again.
Marcus stopped laughing around attempt 1,300.
“Dude,” Marcus said quietly. “The bell rang ten minutes ago. You’re already back at the radio tower.”
Alex didn’t answer. His wrist ached. His eyes burned from the glare of the screen. But something strange had happened somewhere around the thousandth fall: the rage had dissolved into something else. Something like meditation.
The hammer wasn’t an enemy anymore. It was an extension of his will—a clumsy, overcorrecting, noodle-armed extension, sure, but his. He learned to let go of the mouse button at the exact apex of a swing. He learned to flick, not drag. He learned that falling wasn’t failure. Falling was just more game.
Bennett Foddy’s voice crackled through the Chromebook’s tinny speakers: “The struggle itself toward the heights is enough to fill a man’s heart.”
Alex smiled. For the first time in eleven thousand attempts, he smiled.
The final section—the orange skyscrapers, the floating geometry, the narrow ledges above the endless void—took him forty-three minutes of unbroken focus. His hand trembled. His heartbeat thudded in his ears. Marcus was silent. So was the rest of the class. Even Mr. Hendricks had stopped pretending to grade essays and was watching over Alex’s shoulder.
One last swing. One last hook. The cauldron wobbled on the lip of the summit.
Alex held his breath.
He tapped the mouse.
The hammer caught the final rung. The cauldron tipped over the edge. And then—silence. getting over it with bennett foddy unblocked games
Not the silence of failure. The silence of arrival.
The summit was nothing special. A small, grassy plateau. A single, sad little flag. And The Player, the pixelated man in the cauldron, stood up for the first time. He raised his hammer to the sky. No fanfare. No cutscene. Just a quiet text box:
“Thank you for playing. Now get over it.”
Alex sat back. His hands were shaking. His face was wet, though he couldn’t remember crying. Marcus patted him on the back, not saying a word.
The bell for fourth period rang. Real bell, not the game’s bell. Alex closed the Chromebook. He gathered his things. He walked out of the classroom and into the fluorescent-lit hallway, where kids were laughing, shouting, shoving each other into lockers, worrying about tests and homecoming and all the small mountains they had yet to climb.
And for the first time in a long time, Alex wasn’t afraid of falling.
Because he knew: you don’t get over it by never falling. You get over it by always, always picking up the hammer again.
Even when the game is unblocked.
Especially then.
Conquering the Impossible: Getting Over It with Bennett Foddy Unblocked
Getting Over It with Bennett Foddy is a notorious physics-based climbing game where you control Diogenes—a man in a cauldron—using only a Yosemite sledgehammer to scale a mountain of junk. The "unblocked" version is highly sought after by students and office workers as it allows them to play this lightweight, browser-based challenge on networks that typically restrict gaming sites. Core Gameplay Mechanics
The game is defined by its brutal simplicity and unforgiving physics:
Mouse-Only Controls: You swing the hammer in circular motions with your mouse to hook onto ledges or push off surfaces.
Zero Checkpoints: There is no "save" button. A single slip can result in a "long fall," sending you back to areas you conquered hours ago.
Philosophical Narration: As you struggle, Bennett Foddy provides dry, philosophical commentary on failure and frustration, often quoting famous authors when you fall. Why Play the Unblocked Version?
Unblocked versions of the game, found on sites like Minigamesville or CrazyGames, offer several advantages for casual play:
Accessibility: No installation is required; the game runs directly in any modern desktop or mobile browser.
Bypass Restrictions: These sites often use mirrors that aren't flagged by standard network filters at schools or workplaces.
Quick Sessions: Perfect for short breaks, though the intense difficulty might make those breaks feel anything but relaxing. Pro Tips for New Climbers
To avoid "rage-enlightenment," keep these strategies in mind:
Anchor Before Pulling: Always ensure your hammer is firmly planted on a ledge before you attempt to pull yourself up.
Master the "Pogo": Pushing the hammer straight down against the ground can launch you upward—a vital move for clearing gaps.
Take Breaks: This game is designed to test your patience. If you feel your frustration rising, step away to avoid making reckless mistakes.
Slow and Steady: Use slow, deliberate circles to find grip. Faster isn't always better, as high-speed swings can launch you in unintended directions. Where to Play
You can find unblocked versions of the game at several reliable browser gaming hubs:
CrazyGames: Features a polished physics-inspired version of the climbing mechanic.
Minigamesville: Offers a lightweight version optimized for quick loading.
Yandex Games: Hosts "Getting Over It Classic," a similar physics-based challenge. The Ultimate Getting Over It Guide That you will NEED
The Paradox of Progress: Getting Over It and the "Unblocked" Phenomenon Getting Over It with Bennett Foddy
is a punishing physics-based climbing game where players control a man named Diogenes, who is stuck in a large metal cauldron and must navigate a surreal mountain using only a Yosemite hammer. Since its release in 2017, the game has become a cornerstone of "unblocked" gaming culture—accessible versions of popular titles hosted on browser-based platforms to bypass network restrictions in schools and offices. The Mechanics of Frustration
The game’s design is deceptively simple: players move the hammer with a mouse or trackpad to push, pull, and launch themselves upward. However, the physics simulation is highly sensitive, and the mountain is built from a "garbage" pile of random objects like furniture and rocks.
Zero Safety Nets: There are no checkpoints. A single mistake can send a player sliding back to the very beginning of the mountain.
The Philosophy of Failure: The developer, Bennett Foddy, provides a continuous monologue that muses on the nature of frustration and perseverance. Foddy explicitly intended to make a game for a "certain kind of person, to hurt them". The Appeal of Unblocked Versions
The Ultimate Guide to Playing Getting Over It with Bennett Foddy Unblocked
If you’ve ever felt the urge to swing a sledgehammer while stuck in a cauldron, you’re likely familiar with the maddening masterpiece that is Getting Over It with Bennett Foddy
. Known for its punishing difficulty and philosophical narration, it’s a game that tests your patience as much as your physics skills.
However, if you're trying to play during a break at school or work, you might find your access blocked. Here’s everything you need to know about finding and playing "unblocked" versions of this cult classic. What are "Unblocked" Games?
"Unblocked" sites are third-party platforms that host browser-based versions of popular games. They are designed to bypass network filters (like those at schools or offices) by using alternative servers or proxies. Top Ways to Play Unblocked Full Report: Getting Over It with Bennett Foddy
While the full original game is a paid application, several web-based versions exist that mimic the mechanics:
Browser-Based Recreations: Many unblocked sites host fan-made versions (often built in Scratch) that offer the core climbing experience directly in your browser without any installation.
Gaming Portals: Sites like CrazyGames and Yandex Games often feature physics-based climbing games inspired by the original.
Cloud Gaming: Platforms like now.gg allow you to stream mobile versions of the game through a web browser, effectively bypassing local hardware restrictions. Essential Safety & Legality Tips
Before you start swinging your hammer on a random site, keep these risks in mind: Getting Over It ⛏️ Play on CrazyGames
Report: Getting Over It with Bennett Foddy (Unblocked Access) Getting Over It with Bennett Foddy
is a notoriously difficult physics-based climbing game where players control a man named Diogenes, trapped in a cauldron, who must scale a mountain of junk using only a Yosemite hammer. Executive Summary
The game is a "rage game" designed to test patience and resilience. It has gained massive popularity in unblocked gaming circles, particularly in school or work environments where access to official storefronts like is restricted. Core Gameplay Mechanics Encrypted Controls
: Movement is "encrypted," meaning mouse or trackpad movements translate directly to the hammer’s kinetic force. Players must master swinging, pushing, and pulling to advance. High Stakes
: The game features no checkpoints. A single mistake can lead to a "fall" that undoes hours of progress, sometimes sending players back to the very beginning. Dynamic Narration
: Creator Bennett Foddy provides voice-over commentary, offering philosophical musings on failure and quotes about perseverance when players lose progress. Unblocked Platforms and Accessibility
While the official version is paid, several unblocked alternatives exist for browser-based play:
Getting Over It with Bennett Foddy Playthrough - Nuclear Monster
Title: The Agony and the Ecstasy: A Critical Look at Getting Over It and the Culture of Unblocked Games
In the landscape of modern video games, where hand-holding tutorials, frequent save points, and adjustable difficulty settings have become the norm, Getting Over It with Bennett Foddy stands as a defiant monolith of punishment. Released in 2017, the game tasks players with guiding a shirtless man named Diogenes, who is trapped inside a large metal cauldron, up a surreal mountainscape using only a sledgehammer. It is a game designed to frustrate, to test the limits of patience, and to force the player to confront their own emotional fragility. However, an equally fascinating phenomenon is the prevalence of search terms like "Getting Over It unblocked games." This search trend highlights a desperate desire among students and office workers to bypass network restrictions and subject themselves to one of the most grueling experiences in digital entertainment.
The core appeal of Getting Over It lies in its specific brand of difficulty. Unlike games that rely on memorization or fast reflexes, Getting Over It is a game of physics and momentum. The controls are intentionally clumsy; the player must swing the hammer with precise mouse movements to hook onto ledges, propel upwards, or carefully balance on precarious surfaces. The genius—and cruelty—of the design is that the controls are technically perfect. When a player fails, it is entirely their own fault. This creates a psychological loop of "just one more try." Foddy, the narrator, actively taunts the player, offering philosophical musings on failure and disappointment that serve to heighten the stakes. The game is not just a platformer; it is a meditation on the nature of challenge itself.
This intense challenge creates a unique social currency within schools and workplaces. The desire to find "unblocked" versions of the game is driven by more than just boredom; it is a form of digital socialization. For a student in a computer lab, being the one who can climb the furthest up the mountain is a badge of honor. It is a spectator sport, where peers gather around a monitor to watch a friend teeter on the edge of a digital cliff, knowing that one slip could send them tumbling back to the beginning of the game. The "unblocked" search term represents a rebellion against the restrictive firewalls of institutions, seeking a space where high-frustration entertainment can be accessed freely.
However, the culture of "unblocked games" adds a layer of irony to the experience. The original game relies on precise physics and a saved checkpoint system that tracks the player's highest point. Unblocked versions, often hosted on flash game aggregators or mirror sites, are frequently stripped-down versions of the original. They may lack the atmospheric soundtrack, the insightful narration, or the precise physics engine that makes the official version so compelling. Yet, for the player seeking a quick adrenaline rush during a study hall, these compromises are acceptable. The stripped-down version retains the core mechanic—the struggle against gravity—proving that the game’s addictive loop is powerful enough to survive even poor optimization.
Furthermore, the existence of Getting Over It as a staple of the "unblocked games" library suggests a shift in how we view difficult media. In an era where digital content is curated for maximum engagement and minimum frustration, seeking out a game that is designed to make the player angry is a counter-cultural act. It suggests that in the structured, regulated environments of schools and offices, people crave agency and consequence. In a spreadsheet, a mistake can be undone with "Control+Z." In Getting Over It, a mistake can undo hours of progress. The stakes feel
Getting Over It with Bennett Foddy , the story isn't told through cutscenes or traditional plot beats, but through the personal experience of frustration
and a series of philosophical musings narrated by the creator himself The Core Premise The Protagonist : You play as a man named
—named after the Greek philosopher who famously lived in a large ceramic jar. The Setting
: Diogenes is trapped in a metal cauldron and must use a Yosemite hammer to propel himself up a mountain made of surreal junk and debris. The Narrative Voice : As you climb, Bennett Foddy
narrates his thoughts on the nature of digital culture, the history of "B-games," and the psychology of failure. Philosophical Themes
The "story" is an allegory for perseverance and the human condition: The Beauty of Failure
: Foddy argues that modern games have become too "safe" by providing checkpoints. He created this game "to hurt" a certain kind of person, forcing them to confront the pain of losing all their progress. Starting Over
: The narrator frequently quotes famous thinkers like Tokugawa Ieyasu and Mary Pickford, famously noting that "this thing we call 'failure' is not the falling down, but the staying down". The Reward
: Reaching the summit doesn't grant a traditional ending. Instead, it offers a "wonderful reward" for "master hikers" that involves entering space and potentially accessing a private chatroom with other winners. Steam Community The Unblocked Games Context
The term "unblocked games" usually refers to versions of the game hosted on third-party sites to bypass school or workplace internet filters. While the official game is available on platforms like
, many browser-based "unblocked" versions are fan-made recreations (often in Scratch) that simulate the physics and core climbing mechanics without the full high-fidelity assets or lengthy narration of the original. CrazyGames on the mountain or tips for mastering the hammer physics
You can play Getting Over It with Bennett Foddy unblocked through several browser-based platforms that bypass traditional network restrictions. While the original game is a paid title on Steam and mobile, these unblocked versions typically feature a popular Scratch-based recreation by developer Griffpatch that mirrors the core mechanics. Where to Play Unblocked
The following sites host the game in a format often accessible on school or work networks:
Minigamesville: Provides a browser-based version that runs over HTTPS, making it harder for simple filters to block.
Unblocked Games World: A Google Sites platform specifically designed to provide games on restricted networks.
Now.gg: A mobile cloud platform that lets you stream the game directly in your browser without downloading any files.
CrazyGames: Features the widely-played HTML5 version that works on desktops, tablets, and mobile devices.
Scratch: Hosting the original fan-made project and various "remixes" like Multiplayer or Hard Mode versions. Key Gameplay Tips
Controls: Most unblocked versions use the mouse to rotate the sledgehammer. You must plant the hammer head on an edge and then pull to lift or push to vault your character. Warm-up (5–10 minutes): Practice basic swings and small
No Checkpoints: Like the original, most versions are session-based. If you fall, you lose your progress and must climb back up from wherever you land.
Patience is Critical: Small, controlled micro-movements are more effective than wild swinging, which often leads to devastating falls.
If you find these websites are blocked, using a VPN or a browser-based cloud gaming platform like CloudMoon may help you bypass the restrictions. Getting Over It ⛏️ Play on CrazyGames
You're looking for information on "Getting Over It with Bennett Foddy" and possibly some unblocked game options. Let's dive into both.
Suggested structure for a gameplay session
- Warm-up (5–10 minutes): Practice basic swings and small climbs.
- Focused run (15–30 minutes): Attempt a section you’ve previously reached; concentrate on consistency.
- Cool-down (5 minutes): Replay easier sections to reinforce technique and avoid frustration.
1. The Official Browser Demo
Bennett Foddy himself released a free, limited version of the game on itch.io and his personal website. While it doesn't include the full mountain (cutting off around the "Radio Tower" section), it captures the core agony of the first 25% of the climb. Search for "Getting Over It browser demo" rather than "unblocked" to find the official, safe version.
6. Practical tips for educators (implementation plan)
- Session length: 20–30 minutes of guided play + 15 minutes of reflection.
- Learning objectives: emotional regulation, iterative problem solving, observational analysis of mechanics.
- Activities:
- Pre-brief: set norms (no network circumvention, respectful discussion).
- Guided play: teacher demonstrates a micro-challenge and models troubleshooting.
- Reflection prompts: What changed after the last attempt? What small technique will you try next time?
- Extension: short writing prompt analyzing Foddy’s narration or designing a “less frustrating” variant.
- Assessment: rubric emphasizing strategy articulation, reflection on emotion, and incremental improvement rather than top score.
⚠️ Safety & Ethical Warning
Before playing unblocked games, consider the following:
- Network Policies: Bypassing network restrictions in schools or workplaces can violate acceptable use policies. Proceed with caution regarding your specific environment.
- Malware Risks: Many "unblocked game" sites are filled with intrusive ads, pop-ups, or potential malware. Always use an ad-blocker and never download ".exe" files from untrusted sources claiming to be "unblocked" versions.
- Support the Developer: If you enjoy the game, consider purchasing the official version on Steam or the App Store to support the creator.
Advice
-
Play on Official Platforms: For the best experience, playing on official platforms is recommended. They ensure you get updates, support the developers, and play a safe, unaltered version of the game.
-
Be Cautious with Unblocked Sites: If you choose to use unblocked game sites, be sure to have a good antivirus program installed, and consider using a VPN for added security.
-
Community and Forums: Look for discussions on gaming forums or social media about the game. You might find tips, tricks, or even discussions about where to play it safely.
Enjoy your gaming experience, and don't get too frustrated while trying to get over it!
Success in Getting Over It with Bennett Foddy —especially on unblocked web versions—requires mastering a physics-based control system that uses only your mouse. Since these versions may have slight latency or sensitivity differences compared to the desktop version, deliberate movement is key. Steam Community Core Movement Mechanics
: Pushing the hammer straight down into the ground to launch yourself upward. Pull Pogoing
: Grabbing a ledge and pulling down at an angle (roughly 45 degrees) to propel yourself up and over it. Full Swings
: Moving the mouse in a large circular motion. Slower swings allow the character's arms to extend fully, providing maximum reach. Micro-Circles
: Small, circular mouse movements help you "feel" for edges and find a solid grip on slippery surfaces. Strategic Tips for Success Anchor First
: Always ensure your hammer is firmly planted or hooked before attempting a big move. Don't Rush
: Most falls happen due to over-correction or haste. Approach difficult sections like "Orange Hell" slowly to maintain control. Manage Your Sensitivity
: If the unblocked version feels sluggish, check if it has a "Trackpad Tuning" or sensitivity option. Lower sensitivity generally provides more precision for beginner climbs. Take Breaks
: Frustration directly affects your motor control. If you lose significant progress, find a safe spot and step away to reset your mental state. Key Obstacle Strategies Devil’s Bottom
: Use wide swings to get used to the gravity. Don't be discouraged; most players spend 20+ minutes here just learning the basics. Devil’s Chimney
: Hook the left side with a high reach, then slowly lift. Use a quick pogo-and-grab motion to reach the lantern. Orange Hell
: This area is notoriously slippery. Keep your hammer close to your body for maximum grip and avoid large, risky swings that could send you sliding back to the start. Steam Community
For a step-by-step visual on these techniques, you can follow the Beginner's Method Guide or watch a Complete Walkthrough to see the exact mouse paths for each obstacle. Are you stuck on a specific obstacle like the Chimney or the Orange Hell right now?
Getting Over It with Bennett Foddy Complete Guide/Walkthrough
Getting Over It with Bennett Foddy is famous for its punishing difficulty and philosophical commentary, but the unblocked versions often available on gaming sites frequently feature unique, community-driven twists.
An interesting feature commonly found in these versions—and the original—is the lack of a "Save" button, which forces a unique psychological experience known as "The Permanent Mistake". Notable Features of the Unblocked Experience Description Philosophical Narration
The developer, Bennett Foddy, provides voice-over commentary that triggers when you fall, offering quotes about perseverance and frustration. Fan-Made Skins
Some unblocked versions replace the "man in a pot" (Diogenes) with an adorable cat in a flower pot, scaling a world made of vibrant blocks and oversized fruit. No Safety Nets
There are no checkpoints. A single slip of the mouse can send you back to the very beginning of the mountain. The "Snake" Trap
A notorious late-game obstacle where a literal snake can hook your hammer and drag you all the way back to the start as a "cruel joke". Pro Tips for Conquering the Mountain
If you're playing an unblocked version at school or work, keep these mechanics in mind to keep your cool:
Anchor First, Then Move: Always plant the hammer head firmly before pulling or pushing.
Master Micro-Circles: Small, circular mouse movements help you find tiny edges on slippery surfaces.
Respect Momentum: Powerful boosts work best after a brief windup, but excessive speed often leads to "chasing a fall".
You can find various versions of the game on platforms like CrazyGames or Minigamesville to test your patience. If you're interested, I can also:
Explain the hidden ending and what happens when you reach the top.
Give you a breakdown of the hardest obstacles (like "Orange Hell" or "Devil's Chimney").
Share more about the real-life philosopher the main character is based on. Which part of the climb is giving you the most trouble?
Getting Over It with Bennett Foddy – Noodlecake Studios › Games
Features * No saved games. No tutorials. * No hand holding. No mercy. Noodlecake Studios
Advanced technique pointers
- Micro-adjustments: Tap the mouse lightly to inch forward rather than large sweeps.
- Wall climbs: Keep the hammer close to the surface and use short, rhythmic pushes.
- Timing: Watch for consistent patterns in obstacle geometry and time swings accordingly.
- Visual cues: Use background features to judge distance and hammer orientation.
Quick-play tips for beginners
- Move slowly: Small, deliberate hammer movements beat frantic swinging.
- Use momentum: Swing arcs and controlled pushes can vault you over tough obstacles.
- Learn anchor points: Many surfaces allow brief rests—use them to plan the next move.
- Embrace failure: The game is designed around repeated setbacks; treat each fall as learning.
- Short sessions: Play in brief bursts to avoid rage quits and maintain focus.
2. The "Orange Hell" (The Chimney)
- The Challenge: A narrow, steep vertical shaft with orange rocks.
- Strategy: This is the first major skill check. Do not spam your mouse. You need precision.
- Technique: Hook the right side of the chimney, lift, then hook the left side higher up.
- Danger: If you panic, you will flail and fall. If you fall out of the chimney, you slide all the way back to the start.