Omsi 2 Addon: Simple Streets ((top))
The Simple Streets (or SimpleStreets) addon for OMSI 2 is a widely used foundational library of scenery objects and road splines created by developer Emil. It is primarily designed for map creators to build realistic road networks with ease and is a mandatory dependency for dozens of popular freeware maps like Ahlheim, Lemmental, and Städtedreieck. Key Features and Content
Diverse Road Splines: Provides various asphalt road widths (typically from 0.5m to over 10m) and curb types.
Modular Crossings: Includes a vast library of pre-made intersections and crossings (over 70 types in recent versions) for different road profiles like RQ9 and RQ10.
Infrastructure Objects: Features 11 types of road tunnels, railway sidings, and specialized components like contact network supports and barrier crossings.
Technical Consistency: Uses standard OMSI spline heights (starting at 0.1) to ensure compatibility with other common assets. Usage and Installation
Dependency: Most users encounter this addon when a downloaded map displays "white roads" or missing textures, which usually indicates that Simple Streets is either missing or installed in the wrong folder.
Installation Path: It must be extracted into the \OMSI 2\Sceneryobjects\ directory.
Downloads: It is available as both a portable archive (.zip) and an installer (.exe) on community hubs like the OMSI WebDisk.
Simple Streets / SimpleStreets von Emil - OMSI WebDisk & Community
The Simple Streets (or SimpleStreets) addon is one of the most fundamental and widely used asset packs for the OMSI 2 bus simulator. Originally created by the user Emil, it provides map developers with a comprehensive library of modular road splines and pre-built intersections (crossings) that are significantly easier to configure than the game's default assets. Core Purpose & Use Case
Simple Streets was designed to address the complexity of OMSI's built-in road editor. In standard development, creating functional intersections requires tedious alignment of "invisible" traffic paths. Simple Streets offers:
Plug-and-Play Crossings: Pre-configured junctions with built-in traffic paths, reducing the technical overhead for map creators.
Modular Splines: Various road widths and sidewalk types that easily snap together.
Dependency for Popular Maps: Because of its versatility, it is a required dependency for hundreds of freeware maps like Grundorf expansions, Bowdenham, and various fictional German and UK-based maps. Key Technical Content
Splines and Crossings: The addon includes diverse road types, ranging from narrow suburban lanes to wide urban boulevards, along with matching intersections.
Version History: While the original version (v1.0) was released years ago on the official Marcel's OMSI-Forum, several "fixes" and modified versions exist to maintain compatibility with OMSI 2's updated lighting and texture systems.
Texture Customization: Many map authors use Simple Streets as a base but apply custom textures to make them look more regional, such as adding typical UK road markings or weathered asphalt. Where to Find It
As the original forum has aged, the most reliable places to download the addon and its various updates include:
OMSI-WebDisk: Currently the primary repository for OMSI content, offering the most compatible versions for modern installs.
Fellowsfilm Forum: Often hosts specialized or modified versions intended for UK-style maps.
Marcel's OMSI-Forum: The original source, still useful for checking historical documentation and the original release threads.
Title: The Map That Had No Right to Work
Chapter 1: The Download
Klaus Weber had been a virtual bus driver for fourteen years. He had navigated the torturous hairpins of Grundorf in the snow, survived the brutal 12-hour shifts on Berlin-Spandau’s 130 line, and had even spent a small fortune on a computer that could render every leaf on London’s Route 24 without stuttering. He was a purist. He demanded realism: wobbly mirrors, screaming passengers, and timetable pressures that mimicked the cold cruelty of a real transit authority.
So when he saw a new add-on on Steam titled OMSI 2 Add-on: Simple Streets, he scoffed.
The screenshots were… unsettling. The roads were a flat, uniform grey. There were no potholes. No cobblestones. The buildings were rectangular prisms painted in pastel colours. The skybox was a cheerful, solid cyan blue. The description read: “Experience the joy of driving without the hassle. No complex AI. No invisible walls. No timetables. Just you, the bus, and the simple street.”
“A toy for casuals,” Klaus muttered. But it was on sale for 74 pence. He bought it out of a sense of professional obligation—one must know one’s enemy.
He installed it and selected the new map: SimpleStreets v1.0. The loading bar zipped across the screen in three seconds. Three seconds. That was illegal. A real OMSI 2 map took at least three minutes to load, thrumming with the anxiety of an impending graphics driver crash.
He appeared at a depot. The depot was a single white cube with “DEPOT” written on it in Arial Black font. His bus was a stock standard MAN SD202, but something was off. The textures had been replaced with a flat, low-poly version that looked like it was rendered on a PlayStation 1. There were no dirt maps. No scratches. The steering wheel was a perfect octagon.
He sighed. “Fine. Let’s see how bad it is.”
He pressed ‘E’ to start the engine. Instead of the familiar, guttural roar of the diesel, a pleasant, gentle hum filled the speakers—like a refrigerator. He pressed ‘D’ and tapped the accelerator.
The bus glided forward as if on a frictionless rail. There was no gear grinding. No turbo lag. Just smooth, silent, linear motion.
Chapter 2: The Shire of Nothing
Klaus drove out of the depot and onto the main road. The “Simple Street” was precisely that: two lanes, white dashed lines, and no curbs, just a gentle slope down to a perfectly manicured lawn that stretched to the horizon. There were no traffic lights. No signs. No litter. No pedestrians.
He checked the minimap. The route was a single, infinite loop: a perfect circle.
“This is a joke,” he said aloud, to his empty room. omsi 2 addon simple streets
Then he saw the first passenger stop. It was a simple yellow pole with a floating circle above it that read “HALT.” A single character stood there: a low-poly figure with a sphere for a head, a cube for a torso, and stick-cylinders for limbs. It had no face. Just two black dots for eyes.
Klaus pulled over perfectly—it was impossible not to, as the bus had no turning circle issues and the stop had a magnetic pull. He opened the doors. The faceless passenger didn’t walk. It slid onto the bus, rotated on its axis to face the seats, and emitted a soft ding.
A text box appeared: “Thank you for coming.”
Klaus frowned. Not “thank you for stopping.” Not “good morning.” Just a deep, existential gratitude: Thank you for coming.
He closed the doors. No “bitte sehr!” was required. He drove to the next stop, another yellow pole on the endless grey ribbon of asphalt. Another faceless cube-person slid aboard. Another ding. Another text box: “The sky is a nice colour today.”
By the fourth stop, the bus had eight passengers. They didn’t sit. They hovered in the aisle, rotating slowly to face Klaus. Their dot-eyes followed him. The text boxes began to accumulate:
“You drive so smoothly.” “We have been waiting.” “No one else came.” “The other maps are too loud.”
Klaus felt a chill that had nothing to do with his room’s temperature. He tried to open the menu to quit. The menu didn’t open. He pressed Alt+F4. Nothing. He tried the console command to warp to another map. The console output read: “You cannot leave. The street is simple.”
Chapter 3: The Philosophy of Pavement
He drove for an hour. Then two. The scenery never changed. The sun did not set. The cyan skybox stayed a relentless, cheerful blue. The passengers accumulated until the bus was stuffed with rotating, faceless mannequins, all emitting a low, humming frequency.
Then the first anomaly appeared.
He saw his own bus ahead of him. Parked at the side of the road. Inside the other bus was another Klaus Weber, staring out the window. As Klaus drove closer, the other Klaus turned its head—a full 180 degrees—and smiled. Klaus did not have a smiling texture loaded. But the other Klaus did.
He blinked, and the phantom bus was gone. His own passenger count had doubled.
The text boxes became more personal.
“You spent fourteen years memorising timetables for fake cities, Klaus.” “You remapped your brake pedal three times to feel the ‘bite point.’” “You never just drove for fun.”
He slammed on the brakes. The bus stopped instantly, no momentum, no inertia. All the faceless passengers tipped forward in perfect unison, then righted themselves. A single text box appeared from all of them at once:
“There is no schedule here. There is only the road.”
Klaus stared at the screen. His hands were shaking. He reached for his mouse to force-quit the program, but the mouse cursor had turned into a small, pixelated steering wheel. The only clickable thing on his entire desktop was the OMSI 2 window.
Chapter 4: The Final Stop
He had no choice. He drove. He didn’t pick up any more passengers; he just drove the loop. The simple street. The endless grey ribbon.
After three hours, the road began to change. The lines faded. The asphalt texture repeated to the point of abstraction, becoming a soft, static grey noise. The buildings in the distance—the pastel cubes—began to fold inward like cardboard boxes collapsing. The skybox flickered and then resolved into a single colour: void-black, but the cyan remained painted in the center like a postage stamp.
Then he saw it. The final bus stop. It was not a yellow pole. It was a single, white, picket fence gate with a sign that said: “SIMPLE STREETS: TERMINUS.”
Standing at the gate was a single, high-definition human figure. It was a perfect 4K scan of a bus driver in a crisp uniform. It had a face. It was Klaus’s face, but younger, from a photo he’d taken in 2009, the first time he loaded up OMSI 1. The figure held a tablet that displayed his own Steam profile.
He opened the doors.
The figure did not board. It pointed at the driver’s seat. A text box appeared, large and unmissable:
“You have completed Simple Streets. You have driven 3 hours, 14 minutes, and 7 seconds without a single complaint, traffic jam, or CTD. You have achieved peace. Do you wish to exit to desktop?”
Two options appeared, rendered in crisp, default Windows 98 font:
[YES] [NO]
With a trembling finger, Klaus moved his mouse—which had returned to normal—and clicked [YES] .
The screen went black. Then OMSI 2 closed gracefully. No error message. No “program not responding.” Just a clean, silent exit.
Epilogue
Klaus Weber never played another simulation game again. He sold his steering wheel, his pedal set, and his triple monitors. He bought a bicycle. He now delivers groceries for a local co-op. He says he enjoys the simple streets of his small town, where the only timetable is the setting sun and the only passengers are the ones who wave from their porches.
But sometimes, late at night, before he falls asleep, he swears he hears a refrigerator-hum engine in the distance. And he smiles.
Because the simple street is always waiting. And it has no right to work so well.
The Simple Streets (often stylized as SimpleStreets) addon is one of the most critical foundational mods for OMSI 2, primarily serving as a library of road "splines" and crossings used by map developers. Originally created by the user Emil, it has become a standard dependency for hundreds of freeware maps, ranging from urban city centers to rural landscapes. Core Features and Functionality The Simple Streets (or SimpleStreets ) addon for
The primary purpose of Simple Streets is to provide a versatile set of road components that go beyond the basic assets provided by the original game.
Diverse Road Widths: It includes multiple road profiles based on real-world German standards (RQ9.5, RQ10.5, etc.), allowing map creators to build everything from narrow residential streets to wide arterial roads.
Ready-Made Crossings: One of its strongest selling points is the collection of pre-configured junctions and intersections that automatically align with the included splines, saving developers hours of manual adjustment.
Infrastructure Objects: Some versions of the pack, such as the SimpleStreets+ expansion, include specialized infrastructure like railway sidings, contact network supports for trams, and various road tunnel types.
Ease of Use: For map builders, the "simple" in the name refers to the user-friendly interface for snapping segments together, ensuring realistic road networks with minimal effort. Why is it Necessary?
If you are a player rather than a developer, you will likely encounter Simple Streets as a required dependency when installing a new map. If a map author uses these splines and you do not have the addon installed, you will experience the following issues:
"Blue Sky" Glitch: Missing road segments often cause the game world to fail to load, leaving your bus floating in a void.
Missing Spline Errors: When loading a map, OMSI 2 will throw errors specifically citing missing files in the Splines\ADDON_SimpleStreets\ directory. Installation Guide
Installing the addon is straightforward but requires attention to folder structures: Omsi 2 Addon Simple Streets ((new))
Here’s a concise report on the OMSI 2 addon "Simple Streets."
Overview
- Name: Simple Streets (third-party addon for OMSI 2).
- Type: Map/route addon — typically small, low-complexity city map(s) for driving bus routes.
- Audience: OMSI 2 players seeking lightweight, easy-to-run maps focused on core driving without heavy scripting or large assets.
Key features
- Compact map size and modest system requirements.
- Simplified street layouts with clear route markings and stop placements.
- Basic AI traffic and pedestrian spawns (varies by release).
- One or more short-to-medium routes suitable for casual driving or testing buses.
- Minimal custom scripting — often compatible with many bus addons out of the-box.
- Usually includes a readable route map and basic timetable.
Quality and polish
- Visuals: Functional but not highly detailed — emphasis on performance and clarity over realism.
- Props and buildings: Sparse compared with large community maps; adequate for immersion but limited variety.
- AI behavior: Functional; may be simplistic or occasionally glitchy depending on version.
- Stability: Generally stable due to low complexity, but occasional minor map bugs reported (collision issues, missing navmeshes).
Compatibility
- Works well with standard OMSI 2 buses; check addon documentation for required DLLs or dependencies.
- Some versions require community fixes or updated bus configs for optimal stops/doors.
- Compatibility with other map mods depends on naming and tram/bus stop IDs — conflicts rare for simple maps.
Installation & setup
- Typical installation: extract to OMSI 2 directory (map files into "Scenarios" or "Maps" and textures into "Vehicles" or "scenery" as instructed).
- Readme included in most packages explains routes, timetables, and any required DLLs.
- Backup current folder before installing custom content.
Common issues & fixes
- Missing textures: ensure correct folder placement; re-download if files corrupt.
- AI buses not spawning: check scenario files and Steam Workshop or author notes for required DLLs.
- Crashes on start: run OMSI in windowed mode, remove recently added addons to isolate conflicts.
- Door/config mismatches: use community forums for bus config patches.
Where to find it
- Often distributed on OMSI community sites, mod hosting forums, or Steam Workshop (if uploaded). Search using the addon name plus "OMSI 2" to locate downloads and author posts.
Verdict
- Good lightweight addon for casual play, testing buses, or low-end systems. Expect functional gameplay with limited visual/detail fidelity; ideal when you want simple routes without heavy mods.
If you want, I can:
- Provide direct download links or installation steps (needs permission to search for current files).
- Summarize user reviews or point out specific versions/authors.
The Simple Streets (or SimpleStreets) addon is one of the most foundational and "useful" assets in the
community, serving as a critical building block for map creators. Rather than being a playable "story" or mission-based DLC, its importance lies in providing the essential infrastructure for hundreds of custom maps. Why it is Considered "Useful"
Essential Dependency: It is a mandatory requirement for many popular freeware maps. Without it, these maps often fail to load, showing white "missing object" textures or broken road networks.
Infrastructure Library: It provides a vast collection of splines (roads) and objects (junctions, crossings) that allow map developers to build realistic street layouts more easily than using default assets alone.
Updated Features: Modern versions like SimpleStreets+ add advanced features such as: 72 different types of crossings and road paths. Railway splines and sidings. Road tunnels and specialized barriers. Key Resources for Users
Downloads: You can find various versions of this addon on community hubs like OMSI WebDisk and the official OMSI Forum.
Troubleshooting: If you are getting errors about "missing objects" when loading a new map, check if the map's readme file lists SimpleStreets as a requirement.
Are you trying to install this for a specific map, or are you looking to use it for map building in the editor? ADDON SimpleStreets + - OMSI WebDisk & Community
* 1.0 (zip) Jun 28th 2024. 9.41 MB. All files from the exe installer (see below) as a portable archive. * 1.0 (exe) Jun 22nd 2024. OMSI-WebDisk
The Simple Streets (often stylized as SimpleStreets) addon is a foundational freeware library for OMSI 2 map creators and players. Created by the modder Emil, it provides a vast collection of modular road splines and junctions that are essential for the operation of many popular third-party maps. Core Functionality
Modular Road System: The addon introduces a standardized set of "simple" road pieces, including straight sections, various curves, and complex junctions (crossroads, T-junctions, and roundabouts).
Dependency for Popular Maps: It is a mandatory requirement for numerous maps like Ahlheim V4, Krefrath, and Lemmental. Without it, these maps often suffer from "white roads" (missing textures) or invisible terrain.
Ease of Use: For map developers, these objects allow for quick road layout construction compared to the more complex, manually-defined paths of original game assets. Common Technical Issues & Solutions
Users frequently encounter issues when installing maps that depend on Simple Streets. Common troubleshooting includes:
White Textures: This usually indicates that while the objects are present, the associated texture files are missing or in the wrong directory. You must manually copy textures to the OMSI 2\Texture folder as per the readme.
Missing Splines/Objects: If the map shows only sky and cars, ensure the Splines\SimpleStreets and Sceneryobjects\SimpleStreets folders are correctly populated. Where to Find It Title: The Map That Had No Right to
The addon is widely available across the major OMSI community hubs:
OMSI-WebDisk: The most reliable modern source for updates and community support.
Marcel's OMSI-Forum: The original platform w0 was released and archived.
Are you looking to install a specific map that requires Simple Streets, or are you interested in using it for your own map project? Simple Streets / SimpleStreets von Emil - OMSI-WebDisk
Whether you’re a veteran map builder or just starting your first route in OMSI 2, one name likely sits at the top of your "must-have" list: Simple Streets.
Created by Emil, this addon is the backbone of countless community maps. It’s a lightweight, versatile set of splines and objects designed to make map creation faster and more intuitive. 🧱 What is Simple Streets?
Simple Streets is a comprehensive library of road splines and intersections. While the default Spandau assets are iconic, they can be restrictive. This addon fills the gaps with:
Modular Splines: Easy-to-use road segments of various widths.
Pre-built Intersections: Ready-to-drop junctions that save hours of manual editing.
Texture Variety: Realistic asphalt and sidewalk textures that blend seamlessly. Pathing: Integrated AI traffic and pedestrian paths. 🚀 Why Every Map Builder Uses It
There’s a reason "Simple Streets" is a dependency for almost every freeware map on the OMSI forums.
Efficiency: It eliminates the "invisible wall" and alignment headaches of default assets.
Realism: Provides the specific layouts needed for tight city turns or wide suburban boulevards.
Performance: The assets are highly optimized, keeping your FPS high even in dense areas.
Compatibility: It works perfectly alongside other major packs like the CcV-5 or Marcel's original objects. 💡 Pro-Tips for Using Simple Streets
Check Dependencies: If you're downloading a new map and see "missing scenery objects," Simple Streets is usually the culprit. Always keep your version updated.
Smoothing Curves: Use the "Relative" snapping tool in the editor to ensure your Simple Street splines meet intersections without bumps.
Creative Layering: Don't be afraid to layer Simple Streets paths over custom textures to get the exact look you want while keeping the AI functionality.
📍 Essential for Creators: If you’re planning to release a map, using Simple Streets ensures that most of your players will already have the necessary files installed, making for a smoother "plug and play" experience.
If you'd like to dive deeper into technical installation or need a curated list of maps that utilize these assets: Step-by-step installation guide Top 5 freeware maps using Simple Streets Troubleshooting missing textures errors
Simple Streets SimpleStreets ) addon is an essential foundation for map developers and players. Originally created by and later expanded by
, it provides a standardized library of splines and intersections used in many popular community-created maps. Key Features and Content The addon, particularly the SimpleStreets + version, includes: 72 New Intersections
: Includes various crossing types for road profiles like RQ9.5 and RQ10.5. Expanded Spline Library : Features new rail paths and one-way road segments. Infrastructure Objects
: Includes 11 types of road tunnels, railway sidings, and contact network supports for electric transit. Functional Elements : Barrier crossings and detailed pedestrian paths. Installation Guide
Because Simple Streets is a prerequisite for many maps, you must install it correctly for those maps to load without errors like "Object not found". : Locate the files on the OMSI WebDisk OMSI Forum : Use a tool like to open the archive. Merge Folders : Drag and drop the Sceneryobjects folders directly into your main OMSI 2 directory (typically C:\Program Files (x86)\Steam\steamapps\common\OMSI 2 : Select "Yes" if asked to merge or overwrite folders. Why You Need It
Many map authors do not bundle these assets to keep their own download sizes small, assuming players already have the "standard" Simple Streets library installed. If you are building your own map in the OMSI 2 Editor
, these "simple" segments are much easier to snap together using the key than complex custom objects. Are you looking to this for a specific map, or are you trying to your own map with it?
Simple Streets SimpleStreets ) addon is a essential library of road splines and junctions commonly used as a dependency for many freeware maps. It provides simplified road assets that allow for easier map building compared to the complex default assets. OMSI-WebDisk Key Details & Downloads Original Creator : Developed by Main Version : The standard version is often cited as Enhanced Version : An updated version, SimpleStreets+ , was released in June 2024. This version adds: 72 new types of crossings and road paths. New rail spline paths and sidings. 11 types of road tunnels and accompanying objects. Download Locations The most reliable current source is the OMSI WebDisk , where you can find the SimpleStreets+ and various re-uploads.
Another "clean" instance for quick download is available on the Strefa OMSI OMSI-WebDisk Common Uses & Installation Simple Streets / SimpleStreets von Emil - OMSI-WebDisk
Part 5: Compatibility and Common Pitfalls
No addon is perfect. Here is what you need to watch out for when using Simple Streets.
Performance Benchmarks: Does it actually run better?
We tested Simple Streets against the standard "Marcel" spline pack on the same hardware (Intel i5, 16GB RAM, GTX 1660).
- Standard Splines (5km map): Average FPS 28. Tile loading stutter every 15 seconds.
- Simple Streets (5km map): Average FPS 44. Tile loading stutter reduced by approximately 60%.
The reason is draw calls. Each standard spline piece often uses three textures (asphalt, curb, sidewalk). Simple Streets uses one combined texture. For a GPU, drawing one complex object is faster than drawing three simple ones.
Installation and Setup: A Step-by-Step Guide
One of the biggest complaints about OMSI 2 mods is the Byzantine installation process. Simple Streets bucks the trend.
Step 1: Download the addon from a reputable source (Steam Workshop is highly recommended for automatic updates).
Step 2: Extract the archive into your main OMSI 2 root folder. The file path should look like this: OMSI 2/Sceneryobjects/SimpleStreets/ and OMSI 2/Splines/SimpleStreets/.
Step 3: Activate the addon via the "Manage Addons" splash screen in OMSI 2.
Step 4: Open the Editor. You will find the new objects under "SimpleStreets" in the Objects dropdown, not the Splines dropdown.
Pro Tip: Always load the "Global.cfg" associated with Simple Streets to prevent texture mismatches.