Poor Sakura Vol 4 Game Walkthrough New ✅
⚠️ Note: If you meant a different game (e.g., a fan-made RPG or a different volume), please clarify. Vol. 4 typically continues Sakura’s story with branching choices and multiple endings.
Route C: The Secret "Phoenix" Ending (True End – NEW)
- Requirements:
- Buy the Mystery Herb (Day 8).
- Refuse Yuki’s second loan offer.
- On Day 14, choose “Give Sakura the herb secretly.”
- Have less than 100g debt remaining.
- Outcome: Sakura is cured of her illness. You two open a small apothecary. The final CG shows her in a white coat, smiling.
- New Game+ requirement: You must have completed Route A first. Yes, the game makes you suffer before the happy ending.
Important: The Phoenix ending was added in the v1.2 patch. If you’re playing the launch version, update the game.
Day 1–5: Getting Started
Day 1
- Morning: Wake up → Choose "Check your bag" (find 10 gold, a worn dress, and a rice ball).
- Afternoon: Go to Village Square → Talk to Old Woman Hana → Accept her quest to deliver herbs to the shrine.
- Evening: Deliver herbs → Receive 20 gold and a lucky charm.
Day 2
- Morning: Shrine → Pray for health (cost 5 gold, +2 Health).
- Afternoon: Forest path → Gather mushrooms (mini-game: collect 5 in 30 sec). Sell them to the tavern for 15 gold.
- Evening: Home → Repair your shoes (cost 10 gold, unlocks movement speed boost).
Day 3
- Morning: Market → Buy cheap turnips (8 gold), sell to rich merchant (18 gold).
- Afternoon: Tavern → Meet Riku (blacksmith). Agree to bring him iron ore from the cave.
- Evening: Rest at home.
Day 4
- Morning: Cave entrance → Bring a torch (buy from market, 5 gold). Fight 2 goblins (simple turn-based combat: Attack > Dodge > Attack).
- Afternoon: Find 3 iron ore.
- Evening: Return to Riku → Get 50 gold and a dagger (boosts combat).
Day 5
- Random event: Thief in the square → Choose "Chase him" (uses dagger, gain 30 gold and +Reputation).
- Evening: Save at least 100 gold for next phase.
Poor Sakura Vol 4 Game Walkthrough
Part 2: Early Game Walkthrough (Days 1–5)
The beginning of the game is the hardest part. You have limited resources, and the "events" are aggressive.
1. The Routine: Immediately establish a routine. Do not waste all your energy on the first day trying to escape. The game is scripted to prevent early escape attempts.
- Morning: Accept the daily "task" or job provided by the game. This is usually menial labor (cleaning, serving). Do not refuse it—refusal usually triggers a punishment event that drains HP and lowers Willpower drastically.
- Afternoon: Use any remaining Stamina to explore the environment. Look for highlighted objects (sparkles or different colored outlines). These are usually items (food, keys, notes).
2. Managing the Captor: A character (the "Boss" or "Guard") will interact with you daily. poor sakura vol 4 game walkthrough new
- Choice: You usually have the option to Resist or Submit.
- Strategy: In the early game, Resisting is risky but necessary if you want the "Escape" ending. However, if your HP is low, choose the neutral or submissive option to survive the night.
- Tip: If you see a "Bribe" option and you have money, use it. It lowers the "danger level" of the facility temporarily.
3. Resting: Sleep is vital. Do not stay up late exploring. Sleep restores HP. If you are forced into an event at night, your HP will be low the next day, creating a death spiral.
Chapter 1: The Rainy Return
-
Morning – Sakura’s Apartment
Choice: “I brought you some tea.” (+Trust)
Avoid “You look terrible” (+Independence but -Affection, locks good endings) -
Afternoon – Park Bench
Choice: “Tell me what’s really bothering you.” (Requires Trust ≥ 5; if you followed guide, you have it)
Do not choose “I can lend you money” (Traps you in Bad Ending A path) ⚠️ Note: If you meant a different game (e -
Evening – Optional Exploration
Go to Bookshop (unlocked after park scene).
Examine the dusty shelf → Memory Fragment #1 obtained.