Vray Render Settings For Sketchup Full |verified| May 2026
V-Ray Render Settings for SketchUp — Full Guide
Scenario B: Interior Scene
- Light Source: VRay Sun entering through windows + VRay Plane Lights (interior fill).
- GI Settings (Crucial): Interiors rely heavily on bounced light.
- Primary Bounces: Brute Force (Optional: Brute force is slower but more accurate for complex shadows in corners).
- Secondary Bounces: Light Cache.
- Tip: If using Irradiance Map for interiors, increase the HSph. Subdivs to 50-80 to prevent splotches in dark corners.
For Exteriors (Sharp lines, direct sun)
- Max subdivs: 16 (You don't need high subdivs because glass and sun shadows are simple).
- Light Cache Subdivs: 1500.
- Image Filter: Switch to Catmull-Rom for crisp facade edges.
- GI: Reduce Secondary bounces to 1. Light doesn't bounce much outside.
2. The Core Tabs Explained
V-Ray organizes settings into five main categories:
| Tab | Function |
|------|-----------|
| Render Output | Image size, aspect ratio, safe frame |
| Image Sampler (AA) | Controls quality vs. speed |
| Image Filter | Sharpens or softens edges |
| Color Mapping | Handles exposure and brightness |
| Global Illumination (GI) | Manages indirect lighting (bounces) | vray render settings for sketchup full
4. Image Settings (Output)
- Resolution: Draft: 1280×720; Final: 1920×1080 or 4K depending on delivery.
- Aspect Ratio: Match target output (print vs web).
- File Format: EXR for compositing (32-bit), PNG/TIFF for final images.
- Color Mapping: Use Linear Multiply or Exposure Control with gamma 2.2.
- Clamp Output: Off for physical correctness; enable only to control fireflies in post if needed.
A. Exterior Daylight Render (Fast & Beautiful)
- Image Sampler: Progressive, Noise Limit 0.01
- GI: BF + LC (LC Subdivs 1000)
- Environment: HDRI sky
- Color Mapping: Reinhard, Burn 0.7
- Estimated time: 15–30 min (1080p)